For the domestic applications the personal and domestic robots are accepted more significantly around the globe. However, in the North America region the implementation of such robots has been high for the household purposes. The social robots are attaining the traction related to the entertainment, personal applications and education with the boost in digital technology. Not only has this, the devices and robots with the greater displays are being accepted on a superior scale for entertainment, education and personal applications.
The entertainment robots can also be perceived in the perspective of media arts where the artists have been commissioning the advanced technologies to generate the surroundings and artistic countenance also using the actuators and sensor to enable their robots to react and transform the relation to audiences.
The players of this market are doing significant developments in the technology of entertainment robots for increasing the demand of such and delivering the better consumer satisfaction. According to the report analysis, ‘North America Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy’ states that there are several key players which are presently functioning in this sector more actively for leading the fastest market growth and dominating the handsome value of market share across the North America during the forecasted period while increasing the applications and manufacturing such robots with the attractive and effective structure includes Blue Frog Robotics SAS, Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics Incorporated, RoboBuilder Co., Ltd., Softbank Robotics, Sony Corporation, Sphero, Inc., Toshiba Machine Co., Ltd., WowWee Group Limited and several others.
Nonetheless, iRobot, GeckoSystems, Adept Technology (a subsidiary of Omron Corporation), Google, and Amazon are the superior associations in the mobile robots market based in the US. Besides this, growing aging populatce in North America is fostering the market for telepresence and personal subordinate robots.
The North America entertainment and leisure robots market will reach USD 2.508 billion by 2025 due to an increasing adoption of all types of entertainment and leisure robots in both household and commercial applications across the region. Moreover, the market of entertainment and leisure robots is sectored into different segments which majorly involves component, application, end-user and region. However, based on the applications, the market of entertainment and leisure is further divided into Robotic Toys & Hobby Systems, Education & Research Robots, Robotic Companion Pets, and Commercial & Art Robots.
Although, a significant increase in the number of working administrators across the globe is predicted to put forth a requirement for the robots for delivering the companionship to the elderly and toddlers. This aspects is predicted to drive the growth of the market for entertainment, education, and personal applications during the review period. Therefore, in the coming years, it is anticipated that the market of entertainment and leisure robots will increase across the North America more significantly over the recent few years.
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Ankur Gupta, Head Marketing & Communications