Philippines E-Learning Market has been driven by Rising Demand for Multimedia Content coupled with Increasing Internet Penetration in the Country: Ken Research

“Rising Internet Penetration and Increased Enrollment of Students in High Schools has driven the E-Learning market in the Philippines”

The report titled Philippines E-Learning Market Outlook to 2023 – By Content (Multimedia, Open Courseware, Online Tests and Others), By Technology (LMS, Smart Classes and Smart Authoring Tools), By Source of Learning (E-Books, MOOCs, Gamification, and M-Learning), and By End Users (Schools, Universities, Corporates, Vocational training and Others)” indicates that the E-Learning market in the Philippines is expected to register a positive CAGR of 17.8% in terms of revenue during the forecast period 2018-2023E.

Increased Penetration of Internet Services: Internet services have rapidly spread across the nation over the past few years. With around 67 million users in 2018, the penetration of internet services has reached approximately 63.0% in 2018. This implies that a greater percentage of the population now have access to better the infrastructure that can accommodate E-learning content, thereby justifying the growth of the industry over the years.

Switch to Smart Classrooms: Schools, being the biggest consumers of E-learning services, are increasingly beginning to set up smart classrooms in their premises in order to facilitate the use of technology in learning activities. The use of multimedia content has made it easier for students to absorb new concepts. Moreover, smart classrooms also provide students with hands-on experience in using electronic gadgets for educational purposes such as making presentations, documents, and others. The demand for E-learning services from smart classes is expected to account 25.0% share of the overall revenue from E-learning Philippines market in 2023E.

Increase in the use of technologies such as Gamification: The advancement of gamification has made it possible for educational institutions to teach students and to boost their interest. In addition to this, Gamification has made learning a more interactive process between the course and the students. More importantly, it makes the content more interesting and easier to grasp the concepts for students. Moreover, it also helps businesses to guide employees and to boost motivation. Gamification is being used in the process of onboarding to guide new hires to complete their training. Thereby, catering to a wider population of students and increasing demand for E-learning services in the country.

 Key Segments Covered:-

By Content and Technology Services

Content

Open Courseware

Multimedia

Online Tests

Others (uploading existing Content)

Technology

Learning Management System

Smart Classes

Smart Authoring Tools

By Content Format

Text

Video

Audio

By Source of Learning

MOOC’s

E-Books

M-learning

Gamification

By End Users

Schools

Universities

Corporates

Vocational Training

Others

Key Target Audience

Content Providers

Technology Providers

Hardware Providers

Corporate Enterprises

Higher education institutes

K-12

Investors

P.E. Firms

Institutes

Time Period Captured in the Report:-

Historical Period: 2013-2018

Forecast Period: 2019-2023E

Companies Covered:-

Quipper

DIWA

MOODLE

Topica Edtech Group

Cypher Learning

SPI Global

Yapster

Blackboard

Canvas

Keywords:-

Online Education Industry Philippines

Online Learning Market Philippines

Online Test Preparation Market Philippines

Philippines E-Learning Industry

E-Learning Businesses Philippines

Philippines E-Learning Technology Market

Philippines Online Courses Market

Philippines Education Technology Market

Philippines E-Learning Mobile Applications

Philippines Online Tutorials Market

Growth in E-Learning Philippines Market

Online Higher Education in Philippines

Canvas Philippines E-Learning Revenue

Blackboard Philippines Market Share

Augmented Reality Education in Philippines

Online Education Market Demand Philippines

For More Information Refer To Below Link:-

Philippines E-Learning Market Outlook To 2023

Related Reports by Ken Research:-

South Africa E-Learning Market Outlook to 2023 – By Content (Open Courseware, Customized Multimedia, Simulation Content and Online Test), By Technology (Learning Management System, Smart Classes, Smart Authoring Tools) By Sector (Corporate, Higher Education, K-12 and Vocational Training) and By End Users (Corporate Enterprise, Home Users, Non-Profit Organizations and Government)

Singapore E-Learning Market Forecast to 2020 – Increasing Learning Technologies In Corporate Sector To Drive Future Growth

Saudi Arabia E-learning Market Outlook to 2021 – By Content (Open Courseware, Multimedia, Online Test and Assessments) and Technology Services (LMS, Smart Classes, Smart Authoring Tools)

Contact Us:-

Ken Research

Ankur Gupta, Head Marketing & Communications

Sales@kenresearch.com

+91-9015378249

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